![]() When combined with Combat Reflexes, the proper weapon buffs, and even traits like Fencer, that can add up to a big damn defensive ability. Their parry ability allows them to try to make a counter attack using an attack of opportunity in melee, essentially deflecting an incoming attack. It's ideal for warpriests (whose Sacred Weapon ability lets them bump up their unarmed strike damage, as well as apply blessings and bonus abilities to their strikes), but as a purely defensive measure it's also worth keeping in mind.Īnyone who's shared a table with me knows that the swashbuckler was one of my favorite additions to the game in the Advanced Class Guide. However, if you have a DM who actually uses archers, poisoned throwing stars, darts, firearms (as Ultimate Combat states that this feat works on the flintlocks and muskets we typically see) it is well worth the investment. ![]() As such, most folks only give it to brawlers and monks. The reason this feat doesn't wind up on nearly as many sheets as it should is because it has Improved Unarmed Strike as a pre-requisite. All you need is to be aware of the attack, which makes it ideal for those who can't be caught flat-footed (looking at you barbarians and rogues). In short, it allows you to just deflect any one missile attack that would normally hit you (provided it's appropriately sized, as cannonballs, boulders, etc., are all too large to be affected). Perhaps the oldest trick in the book, Deflect Arrows is one of the favorites from the Core Rulebook. So, with that said, this week I thought I'd lay out some handy tricks for making sure you've got at least one Get-Out-of-Pain-Free card on your person for when you need it most. Even the biggest tanks are going to run into issues when it comes to melee touch attacks, or trying to dodge arrow snipers who were specifically built to aim for their visor slits. What was your total? Heh, git gud, scrub.Īs the game goes on, though, your armor class just isn't going to keep pace with the enemies you're fighting. If that number is as high as they can get it, typically through armor, shields, spells, magic items, feats, and additional abilities, it will allow them to just tank attacks while avoiding damage. ![]() The main defensive mechanic players pay attention to in Pathfinder is their armor class. ![]()
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